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Player lite hj setup avtech
Player lite hj setup avtech





Krynn Consulate Influence increased from 0.2 to 1, and level up bonus increased from 1% to a flat 1 per level Increased Research Amplifier research level up bonus from 1% to 2.5% per level Increased Research Extractor research level up bonus from 1% to 2.5% per level Increased Research Motivator research level up bonus from 1% to 2.5% per level Rebalanced some of the destroy planet crisis outcomes to be less catastrophic Stadium level up Morale bonus changed from 10% to 25% (base game only, crusade already had this) Stadium Morale 20% multiplier changed to a flat 3 (base game only, crusade already had this) Replication Center growth bonus changed from flat 0.1 to 0.2 and multiplier changed from 150 to 100Įntertainment Network Morale 15% multiplier changed to a flat 2 (base game only, crusade already had this)Įntertainment Network level up Morale bonus changed from 10% to 25% (base game only, crusade already had this) XenoMedical Center growth bonus changed from flat 0.1 to 0.2įertility Center growth bonus changed from flat 0.1 to 0.2 and multiplier from 100 to 50 Shadow Temple Diplomacy bonus increased from 0.5 to 1 and it is now a player wonderĪdvanced Colony Capital Now improves Morale 1 instead of reducing it by 1 Galactic Showcase no longer has a global effect Increased PlayerStartSpacingWideMod to 1.00 and PlayerStartSpacingNarrowMod to 0.50 to get a more even distribution of ai players Increased habitable planet frequency if abundant habitable planets are selected in map setup Increased planet frequency if abundant planets are selected in map setup Rebalanced Resource frequency to be more balanced between the settings (rare, occasional, etc) in map setup Rebalanced Asteroid frequency to be more balanced between the settings (rare, occasional, etc) in map setup Increased the maximum habitable planets on all map sizes except insane Hat tip our discord fans for their helpĪmbient music no longer plays during the victory movie. The game now provides feedback when you can't select a tech because of an "Age" restrictionįixed a rare bug that prevented planets and ships from spawning in the campaignsįix typos. Tourism on a planet displays decimals if it falls below 1%. Moved "Word on the Street" window to the Govern screen. Moved the "planet build queue" over to give the improvement list more room. Observant2 increases sensor range from 15% to 30% Observant1 increases sensors from 25% to 50% Sharpeyed2 increases ship accuracy from 10% to 20%Īgile1 increases jamming (dodge) from 20% to 30%Īgile2 increases jamming (doge) from 10% to 20% SharpEyed1 increases ship accuracy from 20% to 30% Traders2 trade boost increased from 10% to 15%īrutal1 increases soldiering from 20% to 50% nowīrutal2 increases soldiering from 10% to 30%Ĭourageous1 trait now boosts resistance from 20% to 50%Ĭourageous2 trait boosted from 10% to 30% Traders1 trade boost increased from 20% to 40% Popular2 tourism boost reduced from 1% to 0.2% Popular1 tourism per planet boost reduced from 2% to 0.4% (it's still pretty huge) Handy2 now reduces Colony Maintenace by 30% instead of 15% Handy1 now reduces Colony Maintenace by 50% instead of 20% Influential2 trait now does 15% influence boost instead of 10%Įconomical1 now provides 15% gross income boost instead of 10% Influential1 trait now does 40% influence boost instead of 15% Production2 trait now provides 10% instead of 5%Ĭlever1 now provides 15% research boost instead of 10% Productive1 trait now provides 20% instead of 10% social production boost Port of call is one per player instead of one per planet to align with Retribution balance Research techs for Drengin no longer have maint cost. Reduced the effect of the "Popular" race trait Retribution: Civilization capital max population increased from 8 to 10 Space Rockets moved from default to Militaration tech a ship always has a 20% chance to hit you).īase relationship penalty for approaching ascension is -2 instead of -1Īscension close to victory threshold lowered from 66% to 50% as there tends to be a feedback loop on accumulating points. Tactical battle maximum final dodge increased from 10% to 20% (i.e. "Nano Fabricator" now gives a +10% Max Manufacturing bonus to the planet.ĭodge value on high-end thrusters reduced by 3%. "Nano Fabricator" now gives 100 manufacturing overflow. "Nanite Transmitter" now has limited uses. When a planet gets colonized or a shipyard gets made and it sees if there is a shipyard nearby that would be in the green zone (no penalty), planet automatically becomes a sponsor.Įliminated the map size limitations on map sizes as long as you have at least 8GB of memory. "Ascension Victory" no longers requires you to control a majority of the crystals.Ĭommon and Abundant asteroid frequency increased. New game option: No FOW in your territory. New game option: On Surrender, transfer all planets.







Player lite hj setup avtech